
Hasselblad 80mm → Redshift
Developed 0%
I shoot it.Then I make it unreal.
Photographer, motion designer and 3D/AI artist. I work across studio photography, CGI and generative film, and one person carries each project from the first flash to the final frame.
Seven years on both sides of the lens. I light a set like a render, and I render like I’m lighting a set. Photography, motion, 3D and AI are one craft to me, and the best frames happen when nothing gets lost between the shoot and the final grade.
The story so far →
CapturedUnrealOn both sides of the lens, across studios, product teams and my own practice.
Photography, motion, 3D, AI and creative tech in one pipeline.
Brand films, product worlds, generative films and identities.
Editorials and fashion films, lit and directed at Magizh Studio.
Selectedwork
Launch films, product worlds, generative studies and identities. Keep scrolling to move through the reel.
All projects →
Sentient
A launch film that makes an abstract AI product feel physical: one form that learns, shifting from liquid to chrome to light.
Elysian · 2026 · Cinema 4D · Redshift · Unreal Engine 5 · ComfyUI
Aura
A sensor unit that had to look inevitable before it existed. Lit like a studio product shoot, not a CG render.
Product · 2025 · Cinema 4D · Redshift · Photoshop
Neural Bloom
Thousands of filaments resolving into one form, made with a custom ComfyUI conditioning chain and graded as a film.
Self-initiated · 2025 · ComfyUI · After Effects · DaVinci Resolve
Magizh
One mark, one material, one move, designed to read at any size and animate from any frame.
Magizh · 2025 · Cinema 4D · After Effects · IllustratorOne pipeline.Five crafts.
Most studios pass a project between five people. I stay with it the whole way, so nothing gets lost in the handoffs.





Capture photography
Editorial portraits, campaigns and fashion film, shot, lit and directed in studio. Every render starts with how real light behaves.
- Studio lighting
- Fashion direction
- Capture One
- Lightroom
Motion design
Brand films, title sequences, product animation and social content: rhythm, timing and type that move with intent.
- After Effects
- Premiere Pro
- DaVinci Resolve
3D / CGI worlds
Product visualisation, look development and virtual production, built to be photographed rather than simply rendered.
- Cinema 4D
- Redshift
- Blender
- Unreal Engine 5
AI production
AI image and video, consistent characters and generative films, with custom workflows instead of one-click prompts.
- ComfyUI
- Video models
- Custom nodes
Creative tech
Automation, shaders and experimental tooling: the systems that let one person deliver at studio scale.
- GLSL
- Houdini
- Gaussian splats
- Pipelines
Shot onreal light.
Concept shoots, editorials and fashion film from Magizh Studio, Chennai. Each one opens as a full series.
All shoots →Starting behind the camera changed how I light a render. Shooting the plate myself means a campaign is never limited to what a stock library has.
6 series · Magizh StudioThelab.
Simulations, shaders, splats and procedural studies, made off the clock. What I figure out here ends up in client work.
Open the lab →






Designer by craft. Technologist by curiosity. I run a studio, and I build tools for my own pipeline.
I’m Raja Kannan, a Chennai-based creative who works where photography, motion, 3D, AI and creative technology overlap. I build brand films and product worlds in Cinema 4D and Redshift, set up virtual production in Unreal Engine, and wire generative pipelines together in ComfyUI, often all on the same project.
I shoot too: fashion editorial, portraiture and fashion film. What I enjoy most is owning a piece end to end: capture, concept, design, 3D, animation, AI and the final composite. Alongside client work I run Magizh, a photo studio, podcast studio and content practice in Chennai.





